我正在制作一堆 C# TcpListner + JS Websocket。建立连接,传输数据。问题是在建立连接(握手)后,处理器一直以 25% 的速度加载。我认为问题出在 while 循环中,但我也有一个具有相同循环的 HttpListener 并且未加载处理器。如何解决问题?取自此处的示例
class TcpServer
{
public string ip;
public int port;
private Thread bgThread;
public void StartListen()
{
bgThread = new Thread(new ThreadStart(Start))
{
IsBackground = true,
Name = "MyTcpListener"
};
bgThread.Start();
}
public void Start()
{
TcpListener server = new TcpListener(IPAddress.Parse(ip), port);
server.Start();
Console.WriteLine("Server has started on {0}:{1}, Waiting for a connection...", ip, port);
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("A client connected.");
NetworkStream stream = client.GetStream();
while (true)
{
//Console.WriteLine("loop");
while (!stream.DataAvailable) ;
while (client.Available < 3) ; // match against "get"
byte[] bytes = new byte[client.Available];
stream.Read(bytes, 0, client.Available);
string strbytes = Encoding.UTF8.GetString(bytes);
if (Regex.IsMatch(strbytes, "^GET", RegexOptions.IgnoreCase))
{
Console.WriteLine("=====Handshaking from client=====\n{0}", strbytes);
// 1. Obtain the value of the "Sec-WebSocket-Key" request header without any leading or trailing whitespace
// 2. Concatenate it with "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" (a special GUID specified by RFC 6455)
// 3. Compute SHA-1 and Base64 hash of the new value
// 4. Write the hash back as the value of "Sec-WebSocket-Accept" response header in an HTTP response
string swk = Regex.Match(strbytes, "Sec-WebSocket-Key: (.*)").Groups[1].Value.Trim();
string swka = swk + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
byte[] swkaSha1 = System.Security.Cryptography.SHA1.Create().ComputeHash(Encoding.UTF8.GetBytes(swka));
string swkaSha1Base64 = Convert.ToBase64String(swkaSha1);
// HTTP/1.1 defines the sequence CR LF as the end-of-line marker
byte[] response = Encoding.UTF8.GetBytes(
"HTTP/1.1 101 Switching Protocols\r\n" +
"Connection: Upgrade\r\n" +
"Upgrade: websocket\r\n" +
"Sec-WebSocket-Accept: " + swkaSha1Base64 + "\r\n\r\n");
stream.Write(response, 0, response.Length);
}
else
{
//Console.WriteLine("strbytes: " + strbytes);
bool fin = (bytes[0] & 0b10000000) != 0,
mask = (bytes[1] & 0b10000000) != 0; // must be true, "All messages from the client to the server have this bit set"
int opcode = bytes[0] & 0b00001111, // expecting 1 - text message
msglen = bytes[1] - 128, // & 0111 1111
offset = 2;
if (msglen == 126)
{
// was ToUInt16(bytes, offset) but the result is incorrect
msglen = BitConverter.ToUInt16(new byte[] { bytes[3], bytes[2] }, 0);
offset = 4;
}
else if (msglen == 127)
{
Console.WriteLine("TODO: msglen == 127, needs qword to store msglen");
// i don't really know the byte order, please edit this
// msglen = BitConverter.ToUInt64(new byte[] { bytes[5], bytes[4], bytes[3], bytes[2], bytes[9], bytes[8], bytes[7], bytes[6] }, 0);
// offset = 10;
}
if (msglen == 0)
Console.WriteLine("msglen == 0");
else if (mask)
{
byte[] decoded = new byte[msglen];
byte[] masks = new byte[4] { bytes[offset], bytes[offset + 1], bytes[offset + 2], bytes[offset + 3] };
offset += 4;
for (int i = 0; i < msglen; ++i)
decoded[i] = (byte)(bytes[offset + i] ^ masks[i % 4]);
string text = Encoding.UTF8.GetString(decoded);
Console.WriteLine("{0}", text);
}
else
Console.WriteLine("mask bit not set");
Console.WriteLine();
}
}
}
}
JS
let socket = new WebSocket("ws://192.168.1.149:1112");
function startup() {
var el =document.getElementById("mousePad");
el.addEventListener("touchstart", handleStart, false);
el.addEventListener("touchend", handleEnd, false);
el.addEventListener("touchcancel", handleCancel, false);
el.addEventListener("touchleave", handleEnd, false);
el.addEventListener("touchmove", handleMove, false);
log("initialized.");
//socket = new WebSocket("ws://192.168.1.149:1112");
log("state: "+socket.readyState)
socket.onopen = function(e) {
log("state onopen: "+socket.readyState)
log("[open] Соединение установлено");
};
socket.onclose = function (e) {
log("DISCONNECTED");
};
socket.onerror = function(error) {
log("[error]"+error.message);
};
}
好吧,至少在你的 while 循环开始时添加一点睡眠,否则它对处理器来说是某种地狱 - 驱动一个空的无限循环:
但是最好在 async / await 上以某种方式重写所有代码,以免猜测等待时间,从而一切都很好且正确。