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主页 / 问题 / 1075967
Accepted
L0veLy
L0veLy
Asked:2020-01-30 02:13:20 +0000 UTC2020-01-30 02:13:20 +0000 UTC 2020-01-30 02:13:20 +0000 UTC

正确和错误答案的计数器

  • 772

我想以界面的形式创建一个测验。一切似乎都完成了,但我不知道如何添加正确答案的计数器,这将显示在下面和最后的消息框中。编码:

from tkinter import *
from tkinter import messagebox

root = Tk()
root.title('Викторина')
root.geometry('600x600')
root["bg"] = "#FFD700"

correctCount = 0
incorrectCount = 0

def que_one():
    question = Label(root, text='Тут будет вопрос', font='20', fg='#000000', bg='#FFE4B5')
    question_2 = Label(root, text='Введи ответ цифрой: ', font='15', fg='#000000')
    answer = Entry(bg='#C0C0C0')
    btn = Button(root, text='Ответить', command=lambda: game1(que_two))
    btn.grid(row = 0)
    btn.place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE)
    question_3 = Label(root, text='1. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question_4 = Label(root, text='2. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question_5 = Label(root, text='3. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question_6 = Label(root, text='Правильных ответов: 0', font='5', bg='#FFD700')
    question_6.place(relx=.2, rely=.9, anchor="c", height=25, width=200, bordermode=OUTSIDE)
    question.grid(row = 0)
    question.place(relx=.5, rely=.1, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_2.place(relx=.5, rely=.6, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    answer.grid(row = 1)
    answer.place(relx=.5, rely=.7, anchor="c", height=30, width=500, bordermode=OUTSIDE)
    question_3.grid(row = 1)
    question_3.place(relx=.5, rely=.2, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_4.grid(row = 1)
    question_4.place(relx=.5, rely=.3, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_5.grid(row = 1)
    question_5.place(relx=.5, rely=.4, anchor="c", height=50, width=500, bordermode=OUTSIDE)

    def game1(que_two):
        if answer.get().lower() == '1':
            correctCount = correctCount + 1
            que_two()
        else:
            incorrectCount = incorrectCount +1
            que_two()


def que_two():
    question = Label(root, text='Тут будет вопрос', font='20', fg='#000000', bg='#FFE4B5')
    question_2 = Label(root, text='Введи ответ цифрой: ', font='15', fg='#000000')
    answer = Entry(bg='#C0C0C0')
    btn_1 = Button(root, text='Ответить', command=lambda: game2(que_two))
    btn_1.grid(row = 0)
    btn_1.place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE)
    question_3 = Label(root, text='1. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question_4 = Label(root, text='2. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question_5 = Label(root, text='3. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question.grid(row = 0)
    question.place(relx=.5, rely=.1, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_2.place(relx=.5, rely=.6, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    answer.grid(row = 1)
    answer.place(relx=.5, rely=.7, anchor="c", height=30, width=500, bordermode=OUTSIDE)
    question_3.grid(row = 1)
    question_3.place(relx=.5, rely=.2, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_4.grid(row = 1)
    question_4.place(relx=.5, rely=.3, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_5.grid(row = 1)
    question_5.place(relx=.5, rely=.4, anchor="c", height=50, width=500, bordermode=OUTSIDE)

    def game2(que_two):
        if answer.get().lower() == '2':
            que_three();
            correctCount = correctCount + 1
        else:
            que_three();
            incorrectCount = incorrectCount +1

def que_three():
    question = Label(root, text='Тут будет вопрос', font='20', fg='#000000', bg='#FFE4B5')
    question_2 = Label(root, text='Введи ответ цифрой: ', font='15', fg='#000000')
    answer = Entry(bg='#C0C0C0')
    btn_1 = Button(root, text='Ответить', command=lambda: game3(que_two))
    btn_1.grid(row = 0)
    btn_1.place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE)
    question_3 = Label(root, text='1. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question_4 = Label(root, text='2. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question_5 = Label(root, text='3. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
    question.grid(row = 0)
    question.place(relx=.5, rely=.1, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_2.place(relx=.5, rely=.6, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    answer.grid(row = 1)
    answer.place(relx=.5, rely=.7, anchor="c", height=30, width=500, bordermode=OUTSIDE)
    question_3.grid(row = 1)
    question_3.place(relx=.5, rely=.2, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_4.grid(row = 1)
    question_4.place(relx=.5, rely=.3, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    question_5.grid(row = 1)
    question_5.place(relx=.5, rely=.4, anchor="c", height=50, width=500, bordermode=OUTSIDE)

    def game3(que_two):
        if answer.get().lower() == '2':
            correctCount = correctCount + 1 
            messagebox.showinfo('Правильных ответов: ' + str(correctCount))
        else:
            incorrectCount = incorrectCount +1
            messagebox.showinfo('Правильных ответов: ' + str(correctCount))


que_one()

root.mainloop()
python
  • 1 1 个回答
  • 10 Views

1 个回答

  • Voted
  1. Best Answer
    n1tr0xs
    2020-01-30T02:31:06Z2020-01-30T02:31:06Z

    我提出了这个版本的代码(尽管它可以更好地优化):

    from tkinter import *
    from tkinter import messagebox
    
    root = Tk()
    root.title('Викторина')
    root.geometry('600x600')
    root["bg"] = "#FFD700"
    
    correctCount = 0
    incorrectCount = 0
    answer_counter = Label(root, text='Правильных ответов: 0', font='5', bg='#FFD700')
    answer_counter.place(relx=.2, rely=.9, anchor="c", height=25, width=200, bordermode=OUTSIDE)
    
    def create_field(root, question, answer1, answer2, answer3):
        Label(root, text=question, font='20', fg='#000000', bg='#FFE4B5').place(relx=.5, rely=.1, anchor="c", height=50, width=500, bordermode=OUTSIDE) #поле с вопросом
        Label(root, text='Введи ответ цифрой: ', font='15', fg='#000000').place(relx=.5, rely=.6, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        Label(root, text=f'1. {answer1}', font='15', bg='#DC143C', fg='#FFFFFF').place(relx=.5, rely=.2, anchor="c", height=50, width=500, bordermode=OUTSIDE) # поле с ответом 1
        Label(root, text=f'2. {answer2}', font='15', bg='#DC143C', fg='#FFFFFF').place(relx=.5, rely=.3, anchor="c", height=50, width=500, bordermode=OUTSIDE) # поле с ответом 2
        Label(root, text=f'3. {answer3}', font='15', bg='#DC143C', fg='#FFFFFF').place(relx=.5, rely=.4, anchor="c", height=50, width=500, bordermode=OUTSIDE) # поле с ответом 3
        answer = Entry(bg='#C0C0C0')
        answer.place(relx=.5, rely=.7, anchor="c", height=30, width=500, bordermode=OUTSIDE)
        return answer
    
    def que_one():
        answer=create_field(root, 'Вопрос', 'Ответ1', 'Ответ2', 'Ответ3')
        Button(root, text='Ответить', command=lambda: game1()).place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE) # кнопка ответить
        def game1():
            global correctCount, incorrectCount, answer_counter
            if answer.get().lower() == '1':
                correctCount = correctCount + 1
            else:
                incorrectCount = incorrectCount +1
            answer_counter['text']=f'Правильных ответов: {correctCount}'
            que_two()
    
    
    def que_two():
        answer=create_field(root, 'Вопрос', 'Ответ1', 'Ответ2', 'Ответ3')
        Button(root, text='Ответить', command=lambda: game2()).place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE) # кнопка ответить
    
        def game2():
            global correctCount, incorrectCount, answer_counter
            if answer.get().lower() == '2':
                correctCount = correctCount + 1
            else:
                incorrectCount = incorrectCount +1
            answer_counter['text']=f'Правильных ответов: {correctCount}'
            que_three()
    
    def que_three():
        answer=create_field(root, 'Вопрос', 'Ответ1', 'Ответ2', 'Ответ3')
        Button(root, text='Ответить', command=lambda: game3()).place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE) # кнопка ответить
    
        def game3():
            global correctCount, incorrectCount
            if answer.get().lower() == '2':
                correctCount = correctCount + 1
            else:
                incorrectCount = incorrectCount +1
            messagebox.showinfo('Результат викторины','Правильных ответов: ' + str(correctCount))
    
    if __name__ == '__main__':
        que_one()
        root.mainloop()
    

    或者这个选项,更接近你的:

    from tkinter import *
    from tkinter import messagebox
    
    root = Tk()
    root.title('Викторина')
    root.geometry('600x600')
    root["bg"] = "#FFD700"
    
    correctCount = 0
    incorrectCount = 0
    answer_counter = Label(root, text='Правильных ответов: 0', font='5', bg='#FFD700')
    answer_counter.place(relx=.2, rely=.9, anchor="c", height=25, width=200, bordermode=OUTSIDE)
    
    def que_one():
        question = Label(root, text='Тут будет вопрос', font='20', fg='#000000', bg='#FFE4B5')
        question_2 = Label(root, text='Введи ответ цифрой: ', font='15', fg='#000000')
        answer = Entry(bg='#C0C0C0')
        btn = Button(root, text='Ответить', command=lambda: game1())
        btn.grid(row = 0)
        btn.place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE)
        question_3 = Label(root, text='1. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question_4 = Label(root, text='2. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question_5 = Label(root, text='3. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question.grid(row = 0)
        question.place(relx=.5, rely=.1, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_2.place(relx=.5, rely=.6, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        answer.grid(row = 1)
        answer.place(relx=.5, rely=.7, anchor="c", height=30, width=500, bordermode=OUTSIDE)
        question_3.grid(row = 1)
        question_3.place(relx=.5, rely=.2, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_4.grid(row = 1)
        question_4.place(relx=.5, rely=.3, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_5.grid(row = 1)
        question_5.place(relx=.5, rely=.4, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    
        def game1():
            global correctCount, incorrectCount
            if answer.get().lower() == '1':
                correctCount += 1
            else:
                incorrectCount += 1
            answer_counter['text']=f'Правильных ответов: {correctCount}'
            que_two()
    
    
    def que_two():
        question = Label(root, text='Тут будет вопрос', font='20', fg='#000000', bg='#FFE4B5')
        question_2 = Label(root, text='Введи ответ цифрой: ', font='15', fg='#000000')
        answer = Entry(bg='#C0C0C0')
        btn_1 = Button(root, text='Ответить', command=lambda: game2())
        btn_1.grid(row = 0)
        btn_1.place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE)
        question_3 = Label(root, text='1. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question_4 = Label(root, text='2. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question_5 = Label(root, text='3. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question.grid(row = 0)
        question.place(relx=.5, rely=.1, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_2.place(relx=.5, rely=.6, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        answer.grid(row = 1)
        answer.place(relx=.5, rely=.7, anchor="c", height=30, width=500, bordermode=OUTSIDE)
        question_3.grid(row = 1)
        question_3.place(relx=.5, rely=.2, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_4.grid(row = 1)
        question_4.place(relx=.5, rely=.3, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_5.grid(row = 1)
        question_5.place(relx=.5, rely=.4, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    
        def game2():
            global correctCount, incorrectCount
            if answer.get().lower() == '2':
                correctCount +=1
            else:
                incorrectCount += 1
            answer_counter['text']=f'Правильных ответов: {correctCount}'
            que_three()
    
    
    def que_three():
        question = Label(root, text='Тут будет вопрос', font='20', fg='#000000', bg='#FFE4B5')
        question_2 = Label(root, text='Введи ответ цифрой: ', font='15', fg='#000000')
        answer = Entry(bg='#C0C0C0')
        btn_1 = Button(root, text='Ответить', command=lambda: game3())
        btn_1.grid(row = 0)
        btn_1.place(relx=.5, rely=.8, anchor="c", height=30, width=500, bordermode=OUTSIDE)
        question_3 = Label(root, text='1. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question_4 = Label(root, text='2. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question_5 = Label(root, text='3. Тут будет ответ', font='15', bg='#DC143C', fg='#FFFFFF')
        question.grid(row = 0)
        question.place(relx=.5, rely=.1, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_2.place(relx=.5, rely=.6, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        answer.grid(row = 1)
        answer.place(relx=.5, rely=.7, anchor="c", height=30, width=500, bordermode=OUTSIDE)
        question_3.grid(row = 1)
        question_3.place(relx=.5, rely=.2, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_4.grid(row = 1)
        question_4.place(relx=.5, rely=.3, anchor="c", height=50, width=500, bordermode=OUTSIDE)
        question_5.grid(row = 1)
        question_5.place(relx=.5, rely=.4, anchor="c", height=50, width=500, bordermode=OUTSIDE)
    
        def game3():
            global correctCount, incorrectCount
            if answer.get().lower() == '2':
                correctCount += 1
            else:
                incorrectCount += 1
            messagebox.showinfo('Результат викторины', 'Правильных ответов: ' + str(correctCount))
    
    
    que_one()
    
    root.mainloop()
    
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