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主页 / 问题 / 1143648
Accepted
aepot
aepot
Asked:2020-06-21 01:26:32 +0000 UTC2020-06-21 01:26:32 +0000 UTC 2020-06-21 01:26:32 +0000 UTC

两个消费者异步读取一个 Stream

  • 772

我试图弄清楚如何同时将从服务器接收到的数据写入反序列化器以及将来用作重复请求缓存的文件。我正在寻找一种解决方案,以免从服务器读取整个响应,也不会手动逐个缓冲区复制它。

这是我可怜的尝试,评论了对我不起作用的东西。一切都适用于注释行,但如果未注释,反序列化器会崩溃,原因很明显。

private static async Task<T> HttpAPIRequest<T>(string url, string path)
{
    using HttpResponseMessage response = await client.GetAsync(url, HttpCompletionOption.ResponseHeadersRead).ConfigureAwait(false);
    response.EnsureSuccessStatusCode();
    using Stream responseStream = await response.Content.ReadAsStreamAsync().ConfigureAwait(false);
    //using FileStream fileStream = File.Create(path);
    //Task fileTask = responseStream.CopyToAsync(fileStream);
    ValueTask<T> jsonTask = JsonSerializer.DeserializeAsync<T>(responseStream);
    //await fileTask;
    return await jsonTask;
}

但是怎么做才对呢?

我现在有一个工作代码,但是我首先将响应完全加载到byte[]一个数组中,然后将该数组发送到反序列化器和文件。

c#
  • 2 2 个回答
  • 10 Views

2 个回答

  • Voted
  1. Alexander Petrov
    2020-06-21T02:06:44Z2020-06-21T02:06:44Z

    这种方式怎么样:

    private static async Task<T> HttpAPIRequest<T>(string url, string path)
    {
        using HttpResponseMessage response = await client.GetAsync(url, HttpCompletionOption.ResponseHeadersRead).ConfigureAwait(false);
        response.EnsureSuccessStatusCode();
    
        using Stream responseStream = await response.Content.ReadAsStreamAsync().ConfigureAwait(false);
        using FileStream fileStream = File.OpenWrite(path);
        using MemoryStream memoryStream = new MemoryStream();
    
        byte[] buffer = new byte[4096]; // выбрать размер буфера
        int bytesRead;
        while ((bytesRead = await responseStream.ReadAsync(buffer, 0, buffer.Length)) > 0)
        {
            var task1 = fileStream.WriteAsync(buffer, 0, bytesRead);
            var task2 = memoryStream.WriteAsync(buffer, 0, bytesRead);
            await Task.WhenAll(task1, task2);
        }
        // memoryStream.Position = 0;
        ValueTask<T> jsonTask = JsonSerializer.DeserializeAsync<T>(memoryStream);
        return await jsonTask;
    }
    
    • 2
  2. Best Answer
    aepot
    2020-06-22T07:18:30Z2020-06-22T07:18:30Z

    在等待答案的过程中,进展并没有停滞不前,我仍然设法破解了这个问题。

    TK的本质:

    • 异步分叉一个流,以便同时将其写入多个目标流
    • 同时,每个接收器都可以先于其他接收器完成其工作。
    • 从源流读取必须与最快的接收器读取一样快
    • 如果源流很慢(在我的情况下总是很慢),那么接收者必须等待新数据到达

    这个决定来自他们没想到的地方IEnumerator:.

    public sealed class ConcurrentStreamReader : IDisposable
    {
        private readonly Stream _inputStream;
        private readonly MemoryStream _memoryStream;
        private readonly int _bufferSize;
        private readonly IProgress<long> _progress;
        private bool disposed;
    
        public ConcurrentStreamReader(Stream inputStream) : this(inputStream, null) { }
    
        public ConcurrentStreamReader(Stream inputStream, IProgress<long> progress) : this(inputStream, 81920, 0, progress) { }
    
        public ConcurrentStreamReader(Stream inputStream, int bufferSize, int capacity, IProgress<long> progress)
        {
            _memoryStream = new MemoryStream(capacity);
            _inputStream = inputStream;
            _bufferSize = bufferSize;
            _progress = progress;
        }
    
        public Stream CreateNewStream() => new BlockingStream(ReadStream().GetEnumerator(), _memoryStream);
    
        public async Task CopyToAsync(Stream outputStream)
        {
            foreach (ReadOnlyMemory<byte> buffer in ReadStream())
            {
                await outputStream.WriteAsync(buffer);
            }
        }
    
        private IEnumerable<ReadOnlyMemory<byte>> ReadStream()
        {
            long position = 0;
            byte[] buffer = new byte[_bufferSize];
            int bytesRead;
            while (true)
            {
                if (position == _memoryStream.Length)
                {
                    lock (_inputStream)
                    {
                        if (position < _memoryStream.Length) continue;
                        bytesRead = _inputStream.Read(buffer, 0, _bufferSize);
                        if (bytesRead == 0) break;
                        lock (_memoryStream)
                        {
                            _memoryStream.Position = _memoryStream.Length;
                            _memoryStream.Write(buffer, 0, bytesRead);
                        }
                    }
                    _progress?.Report(_memoryStream.Length);
                }
                else
                {
                    lock (_memoryStream)
                    {
                        _memoryStream.Position = position;
                        bytesRead = _memoryStream.Read(buffer, 0, _bufferSize);
                    }
                }
                position += bytesRead;
                yield return new ReadOnlyMemory<byte>(buffer, 0, bytesRead);
            }
        }
    
        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }
        private void Dispose(bool disposing)
        {
            if (disposing && !disposed)
            {
                disposed = true;
                _memoryStream?.Dispose();
            }
        }
    }
    
    public sealed class BlockingStream : Stream
    {
        private readonly IEnumerator<ReadOnlyMemory<byte>> _sourceEnumerator;
        private readonly MemoryStream _stream;
        private long _position;
    
        private BlockingStream() { }
    
        public BlockingStream(IEnumerator<ReadOnlyMemory<byte>> sourceEnumerator, MemoryStream stream)
        {
            _stream = stream;
            _sourceEnumerator = sourceEnumerator;
            _position = 0;
        }
    
        public override int Read(byte[] buffer, int offset, int count)
        {
            long tail = _position + count;
            while (tail >= _stream.Length && _sourceEnumerator.MoveNext()) { }
            int bytesRead;
            lock (_stream)
            {
                _stream.Position = _position;
                bytesRead = _stream.Read(buffer, offset, count);
            }
            _position += bytesRead;
            return bytesRead;
        }
    
        public override bool CanRead => true;
        public override bool CanSeek => false;
        public override bool CanWrite => false;
        public override long Length => throw new NotSupportedException();
        public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); }
        public override void Flush() => throw new NotSupportedException();
        public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
        public override void SetLength(long value) => throw new NotSupportedException();
        public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException();
    }
    

    这就是它现在的使用方式。

    private async Task<T> HttpAPIRequest<T>(string url, string path)
    {
        using HttpResponseMessage response = await _client.GetAsync(url, HttpCompletionOption.ResponseHeadersRead).ConfigureAwait(false);
        response.EnsureSuccessStatusCode();
        using Stream responseStream = await response.Content.ReadAsStreamAsync().ConfigureAwait(false);
        using ConcurrentStreamReader reader = new ConcurrentStreamReader(responseStream);
        using FileStream fileStream = File.Create(path);
        using Stream deserealizerStream = reader.CreateNewStream();
        ValueTask<T> jsonTask = JsonSerializer.DeserializeAsync<T>(deserealizerStream);
        await reader.CopyToAsync(fileStream);
        return await jsonTask;
    }
    

    如果您对完成什么有任何建议,或者我不想在哪里做对,请写在评论中。感谢所有试图提供帮助的人。

    • 2

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