import React, { useState } from 'react'
import './App.css'
import { Button, TextField } from '@mui/material'
import { Itodo } from './assets/types'
export const App = () => {
const [todoBody, setTodoBody] = useState<Itodo>({bodyText: '', completed: false, id: Date.now()})
const [todos, setTodos] = useState<Itodo[]>([])
const addTodo = () => {
console.log(todoBody)
}
return (
<div className='background'>
<div className='head'>
<TextField onChange={event => setTodoBody({bodyText: event.target.value})} id="standard-basic" label="Введите текст" variant="standard" InputLabelProps={{ sx: {fontSize: '18px'} }} sx={{width: '40%'}}/>
<Button variant="contained" color="success" size='large' sx={{ marginLeft: '10px' }} onClick={addTodo}>
Добавить
</Button>
</div>
<div className='body'>
</div>
</div>
)
}

要更改对象中某个键的值,您可以:
使用扩展运算符并依赖当前值
您可以做同样的事情,但如果可以有很多渲染并且每个下一个渲染都依赖于前一个渲染,则保证使用前一个值