不幸的是,我无法嵌入视频,但我会尝试描述它。
在这张照片中,我按住 A,角色粘在墙上,尽管他应该滑落。该怎么办?
对于块,我使用常用的 BoxCollider2D,对于 Frog PoligonCollider2D。
运动代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed;
public float JumpForce;
private float MoveInput;
private bool facingRight = true;
private Rigidbody2D rb;
private bool isGrounded;
public Transform feetPos;
public float CheckRadius;
public LayerMask whatIsGround;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
MoveInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(MoveInput * speed, rb.velocity.y);
if (facingRight == false && MoveInput > 0)
{
Flip();
}
else if (facingRight == true && MoveInput < 0)
{
Flip();
}
}
private void Update()
{
isGrounded = Physics2D.OverlapCircle(feetPos.position, CheckRadius, whatIsGround);
if (isGrounded == true && Input.GetKeyDown(KeyCode.Space))
{
rb.velocity = Vector2.up * JumpForce;
}
}
void Flip()
{
facingRight = !facingRight;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}
}


在里面创建
Physics Material 2D和消除摩擦力,即Friction在字段中输入0,然后在Rigidbody 2D字段中青蛙的组件中,Material拖动刚刚创建的材质,就完成了!角色不应再粘在墙上