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主页 / 问题 / 931622
Accepted
recile
recile
Asked:2020-01-13 22:11:26 +0000 UTC2020-01-13 22:11:26 +0000 UTC 2020-01-13 22:11:26 +0000 UTC

不退出 setTimeout 循环

  • 772

它似乎有效但不适用于setTimeout,圆圈应该绕一圈旋转,请帮助。如果您删除setTimeout 它,它会起作用。

var centerx = 400,
  centery = 450,
  radius = 150;
//var a=0;
function muvi(a) {


  while (a < 6.28) {

    a = a + 0.1;
    let x = (radius * Math.cos(a)) + centerx;
    let y = (radius * Math.sin(a)) + centery;
    console.log(a);
    let div = document.getElementById('roundid');
    div.style.left = x + "px";
    div.style.top = y + "px";
    document.body.appendChild(div);

    (function() {
      let j = a;
      setTimeout(function timer() {
        console.log(j);

      }, 100);
    })();

  }
}
muvi(0);
#block {
  position: absolute;
  width: 30px;
  height: 30px;
  background: #fcc;
}

body {
  position: relative;
}

.round,
#roundid {
  width: 30px;
  height: 30px;
  border-radius: 50%;
  background-color: red;
  position: absolute;
}
<div id="roundid" class="round"></div>

javascript
  • 4 4 个回答
  • 10 Views

4 个回答

  • Voted
  1. Air
    2020-01-13T22:46:06Z2020-01-13T22:46:06Z

    let div = document.getElementById('roundid');
    
    function muvi() {
    
      (function() {
        var data = {
          radius: 50,
          speed: 20
        }
        var f = 0;
        var s = 2 * Math.PI / 180;
        setInterval(function() {
          f += s;
          div.style.left = 135 + data.radius * Math.sin(f) + 'px';
          div.style.top = 135 + data.radius * Math.cos(f) + 'px';
        }, data.speed)
      })()
    }
    muvi();
    #block {
      position: absolute;
      width: 30px;
      height: 30px;
      background: #fcc;
    }
    
    body {
      position: relative;
    }
    
    .round,
    #roundid {
      width: 30px;
      height: 30px;
      border-radius: 50%;
      background-color: red;
      position: absolute;
    }
    <div id="roundid" class="round"></div>

    • 4
  2. Best Answer
    Misha Saidov
    2020-01-13T22:43:47Z2020-01-13T22:43:47Z

    例如,更正了一些变量。通常,这是在setInterval一定的延迟(在您的情况下为 100 毫秒)之后完成的。在a === 6.28我们再次将其等同于零之后。

    var centerx = 80,
      centery = 80,
      radius = 50;
    
    //var a=0;
    function muvi(a) {
    
    
      var int = setInterval(() => {
        if (a > 6.28) {
          a = 0;
        }
        a = a + 0.1;
        let x = (radius * Math.cos(a)) + centerx;
        let y = (radius * Math.sin(a)) + centery;
    
        let div = document.getElementById('roundid');
        div.style.left = x + "px";
        div.style.top = y + "px";
        document.body.appendChild(div);
      }, 100);
    }
    muvi(0);
    #block {
      position: absolute;
      width: 30px;
      height: 30px;
      background: #fcc;
    }
    
    body {
      position: relative;
    }
    
    .round,
    #roundid {
      width: 30px;
      height: 30px;
      border-radius: 50%;
      background-color: red;
      position: absolute;
    }
    <div id="roundid" class="round"></div>

    • 3
  3. Tigran Vardanyan
    2020-01-13T22:50:10Z2020-01-13T22:50:10Z

    var centerx = 50,
        centery = 50,
        radius = 50;
    var a=0;
        function loop() {
            a = a + 0.1;
            let x = (radius * Math.cos(a)) + centerx;
            let y = (radius * Math.sin(a)) + centery;
            let div = document.getElementById('roundid');
            div.style.left = x + "px";
            div.style.top = y + "px";
            document.body.appendChild(div);
        }
        setInterval(loop, 100)
    #block {
        position: absolute;
        width: 30px;
        height: 30px;
        background: #fcc;
    }
    
    body {
        position: relative;
    }
    
    .round,
    #roundid {
        width: 30px;
        height: 30px;
        border-radius: 50%;
        background-color: red;
        position: absolute;
    }
    <div id="roundid" class="round"></div>

    • 2
  4. Grundy
    2020-01-13T23:50:57Z2020-01-13T23:50:57Z

    在这种情况下,setTimeout 它会替换循环。

    而在函数本身中,渲染完成后,只是简单的调用setrTimeout了函数本身的调用,需要一个参数

    var centerx = 200,
      centery = 100,
      radius = 80;
    //var a=0;
    function muvi(a) {
      if (a >= 6.28) {
        a = 0;
      }
      let x = (radius * Math.cos(a)) + centerx;
      let y = (radius * Math.sin(a)) + centery;
      console.log(a);
      let div = document.getElementById('roundid');
      div.style.left = x + "px";
      div.style.top = y + "px";
      document.body.appendChild(div);
    
      setTimeout(muvi, 100, a + 0.1);
    }
    muvi(0);
    #block {
      position: absolute;
      width: 30px;
      height: 30px;
      background: #fcc;
    }
    
    body {
      position: relative;
    }
    
    .round,
    #roundid {
      width: 30px;
      height: 30px;
      border-radius: 50%;
      background-color: red;
      position: absolute;
    }
    <div id="roundid" class="round"></div>

    • 1

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