RError.com

RError.com Logo RError.com Logo

RError.com Navigation

  • 主页

Mobile menu

Close
  • 主页
  • 系统&网络
    • 热门问题
    • 最新问题
    • 标签
  • Ubuntu
    • 热门问题
    • 最新问题
    • 标签
  • 帮助
主页 / user-390808

DaSal's questions

Martin Hope
DaSal
Asked: 2022-08-16 02:16:47 +0000 UTC

为什么一个程序运行得更快?

  • 0

我有两个代码解决了同样的问题。但由于某种原因,一个比另一个快。我有一个问题,因为一个网格的速度是多少。

慢程序代码

#include <iostream>
#include <vector>

using namespace std;

int closeNumber(vector<int> N, int number, int size) {
    int l = 0;
    int r = size - 1; 

    while (r - l > 1) {    
        int mid = (l + r) / 2;

        if (number > N[mid]) {
            l = mid;
        } 
        else {
            r = mid;
        } 
    }   

    if (N[r] - number < number - N[l]) {
        return N[r];
    }

    return N[l];
}

int main()
{
    int n, k;
    cin >> n >> k;

    vector<int> N(n);
    vector<int> K(k);

    for (int i = 0; i < n; i++) cin >> N[i];
    
    int number;
    for (int i = 0; i < k; i++) {
        cin >> number;

        cout << closeNumber(N, number, n) << endl;
    }
    


    return 0;
}

快速程序代码

#include <iostream>

using namespace std;
 
int main()
{
    int n, k, x;
    cin >> n >> k;
    int arr[100000];

    for (int i = 0; i < n; i++)
        cin >> arr[i];

    for (int h = 0; h < k; h++)
    {
        cin >> x;
        int L = 0;
        int R = n - 1;

        while (R - L > 1)
        {
            int M = (R + L) / 2;

            if (arr[M] < x)
                L = M;
            else
                R = M;
        }
 
        if (x - arr[L] <= arr[R] - x) cout << arr[L] << endl;
        else cout << arr[R] << endl;
    }
    return 0;
}
c++ оптимизация
  • 1 个回答
  • 56 Views
Martin Hope
DaSal
Asked: 2020-05-26 17:44:03 +0000 UTC

如何使用 pygame 库在 python 中使角色向上、向下、向左、向右射击?

  • 1
import pygame

pygame.init()
win = pygame.display.set_mode((500, 500))
pygame.display.set_caption("game lupa, tank")
bg = pygame.image.load('images\\bg.jpg')
player = pygame.image.load('images\\tank_player_left.png')
player_left = pygame.image.load('images\\tank_player_left.png')
player_rigth = pygame.image.load('images\\tank_player_rigth.png')
player_down = pygame.image.load('images\\tank_player_down.png')
player_up = pygame.image.load('images\\tank_player_up.png')
patron1 = pygame.image.load('images\\patron1.png')
width = 60
height = 55
x = 250
y = 400
speed = 3
lastMove = 'right'
UDMove = 'up'
clock = pygame.time.Clock()
bullets = []
bullets1 = []
class snaryad():
    def __init__(self, x, y, radius, color, facing):
        self.x = x + 10
        self.y = y
        self.radius = radius - 1
        self.facing = facing
        self.color = color
        self.vel = 10 * facing
    def draw(self, win):
        pygame.draw.circle(win, self.color, (self.x, self.y), self.radius)
def drawWindow():
    for bullet in bullets:
        bullet.draw(win)
runGame = True
while runGame:
    clock.tick(30)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    for bullet in bullets:
        if bullet.x < 500 and bullet.x > 0:
            bullet.x += bullet.vel
        else:
            bullets.pop(bullets.index(bullet))
    keys = pygame.key.get_pressed()
    if keys[pygame.K_SPACE]:
        if lastMove == 'right':
            facing = 1
        elif lastMove == 'left':
            facing = -1
        elif UDMove == 'up':
            upfacing = 1
        elif UDMove == 'down':
            upfacing = -1
        if len(bullets) < 10:
            bullets.append(snaryad(round(x + width // 2), round(y + height // 2), 8, (0, 0, 255), facing))
    if keys[pygame.K_LEFT] and x > 1:
        x -= speed
        player = player_rigth
        lastMove = 'left'
    elif keys[pygame.K_RIGHT] and x < 450:
        x += speed
        player = player_left
        lastMove = 'right'
    elif keys[pygame.K_UP] and y > 1:
        y -= speed
        player = player_up
        UDMove = 'up'
    elif keys[pygame.K_DOWN] and y < 450:
        y += speed
        player = player_down
        UDMove = 'down'
    win.blit(bg, (0, 0))
    drawWindow()
    win.blit(player, (x, y))
    pygame.display.update()
pygame.quit()


python
  • 1 个回答
  • 10 Views

Sidebar

Stats

  • 问题 10021
  • Answers 30001
  • 最佳答案 8000
  • 用户 6900
  • 常问
  • 回答
  • Marko Smith

    我看不懂措辞

    • 1 个回答
  • Marko Smith

    请求的模块“del”不提供名为“default”的导出

    • 3 个回答
  • Marko Smith

    "!+tab" 在 HTML 的 vs 代码中不起作用

    • 5 个回答
  • Marko Smith

    我正在尝试解决“猜词”的问题。Python

    • 2 个回答
  • Marko Smith

    可以使用哪些命令将当前指针移动到指定的提交而不更改工作目录中的文件?

    • 1 个回答
  • Marko Smith

    Python解析野莓

    • 1 个回答
  • Marko Smith

    问题:“警告:检查最新版本的 pip 时出错。”

    • 2 个回答
  • Marko Smith

    帮助编写一个用值填充变量的循环。解决这个问题

    • 2 个回答
  • Marko Smith

    尽管依赖数组为空,但在渲染上调用了 2 次 useEffect

    • 2 个回答
  • Marko Smith

    数据不通过 Telegram.WebApp.sendData 发送

    • 1 个回答
  • Martin Hope
    Alexandr_TT 2020年新年大赛! 2020-12-20 18:20:21 +0000 UTC
  • Martin Hope
    Alexandr_TT 圣诞树动画 2020-12-23 00:38:08 +0000 UTC
  • Martin Hope
    Air 究竟是什么标识了网站访问者? 2020-11-03 15:49:20 +0000 UTC
  • Martin Hope
    Qwertiy 号码显示 9223372036854775807 2020-07-11 18:16:49 +0000 UTC
  • Martin Hope
    user216109 如何为黑客设下陷阱,或充分击退攻击? 2020-05-10 02:22:52 +0000 UTC
  • Martin Hope
    Qwertiy 并变成3个无穷大 2020-11-06 07:15:57 +0000 UTC
  • Martin Hope
    koks_rs 什么是样板代码? 2020-10-27 15:43:19 +0000 UTC
  • Martin Hope
    Sirop4ik 向 git 提交发布的正确方法是什么? 2020-10-05 00:02:00 +0000 UTC
  • Martin Hope
    faoxis 为什么在这么多示例中函数都称为 foo? 2020-08-15 04:42:49 +0000 UTC
  • Martin Hope
    Pavel Mayorov 如何从事件或回调函数中返回值?或者至少等他们完成。 2020-08-11 16:49:28 +0000 UTC

热门标签

javascript python java php c# c++ html android jquery mysql

Explore

  • 主页
  • 问题
    • 热门问题
    • 最新问题
  • 标签
  • 帮助

Footer

RError.com

关于我们

  • 关于我们
  • 联系我们

Legal Stuff

  • Privacy Policy

帮助

© 2023 RError.com All Rights Reserve   沪ICP备12040472号-5