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主页 / user-509551

Майкл Йолович's questions

Martin Hope
Майкл Йолович
Asked: 2022-07-30 21:15:40 +0000 UTC

Unity 要求更新编译器?

  • 0

今天刚刚安装了新版本的 Unity,它已经要求更新编译器。

如果第三方 gradle(要降级,请参阅截图)未经 Unity 批准,该怎么做?重装引擎也没有用。2020 版本也存在 gradle 错误。

在此处输入图像描述在此处输入图像描述

在此处输入图像描述

新错误:

warning: C:\Unity\Go-Little-Rockstar-master\Go-Little-Rockstar-master\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\libs\classes.jar(com/samsung/android/gamesdk/GameSDKManager.class): major version 53 is newer than 52, the highest major version supported by this compiler.
  It is recommended that the compiler be upgraded.
Note: C:\Unity\Go-Little-Rockstar-master\Go-Little-Rockstar-master\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: C:\Unity\Go-Little-Rockstar-master\Go-Little-Rockstar-master\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
1 warning

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:packageDebug'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   > com.android.ide.common.signing.KeytoolException: Failed to read key AndroidDebugKey from store "C:\Users\gumir\.android\debug.keystore": Invalid keystore format

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 17s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

0x00007ff77f86beed (Unity) StackWalker::GetCurrentCallstack
0x00007ff77f872bc9 (Unity) StackWalker::ShowCallstack
0x00007ff7807e07d3 (Unity) GetStacktrace
0x00007ff780e7708d (Unity) DebugStringToFile
0x00007ff77e9d5fa2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000252aac2686a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000252aac266db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000252aac25b5e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000252aae29b0a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000252aae28ec3 (Mono JIT Code) UnityEditor.Android.GradleInvokationException:ParseAndShowException ()
0x00000252aac0cdbb (Mono JIT Code) UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
0x00000252aaddb2eb (Mono JIT Code) UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
0x00000252aad8546b (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x00000252aad8418c (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
0x00000252aad847bf (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
0x00007ffcd33cfe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
0x00007ffcd330e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 
0x00007ffcd330e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 
0x00007ff77f7906a4 (Unity) scripting_method_invoke
0x00007ff77f78b224 (Unity) ScriptingInvocation::Invoke
0x00007ff7811e6361 (Unity) CallMono
0x00007ff7811ee4b7 (Unity) PostprocessPlayer
0x00007ff7811e914f (Unity) DoBuildPlayer_PostBuild
0x00007ff7811e71ee (Unity) DoBuildPlayer
0x00007ff7811db34d (Unity) BuildPlayer
0x00007ff77f07555d (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007ff77efdd83f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x00000252aaa0c2a8 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
0x00000252aaa0ad63 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x00000252aaa0098b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x00000252aa90b763 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x00000252aa8d67a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x00000252aa86e9d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x00000252aa67d799 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000252aa67d293 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x00000252aa65b073 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x00000252aa4eb3d1 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x00000252aa657263 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x00000252aa7ef61b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x00000252aa7ef303 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x00000252aa9cf83b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x00000252aa9d8813 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000002520d28224b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000002520d233806 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x00000252aa9d1213 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22d006 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000002520d22bb23 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d24086b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000002520d23b63b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000002520d23b3bb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x000002520d22c473 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22aaa3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000002520d22a5eb (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x00000252aa47439b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000252aa473563 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000252aa472f84 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000252aa472c7b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000252aa472725 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000252aa472966 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffcd33cfe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
0x00007ffcd330e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 
0x00007ffcd330e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 
0x00007ff77f7906a4 (Unity) scripting_method_invoke
0x00007ff77f78b224 (Unity) ScriptingInvocation::Invoke
0x00007ff77f784b45 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff77f88da9a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7802c8fa6 (Unity) GUIView::ProcessRetainedMode
0x00007ff780810eab (Unity) GUIView::OnInputEvent
0x00007ff7802c8dba (Unity) GUIView::ProcessInputEvent
0x00007ff780811dfb (Unity) GUIView::ProcessEventMessages
0x00007ff78080b9cc (Unity) GUIView::GUIViewWndProc
0x00007ffd2ec81c4c (USER32) CallWindowProcW
0x00007ffd2ec80ea6 (USER32) DispatchMessageW
0x00007ff7807e67f3 (Unity) MainMessageLoop
0x00007ff7807eb21b (Unity) WinMain
0x00007ff781b7053e (Unity) __scrt_common_main_seh
0x00007ffd2ef154e0 (KERNEL32) BaseThreadInitThunk
0x00007ffd2ff8485b (ntdll) RtlUserThreadStart

这是构建错误日志吗?

Build completed with a result of 'Failed' in 54 seconds (54440 ms)
0x00007ff77f86beed (Unity) StackWalker::GetCurrentCallstack
0x00007ff77f872bc9 (Unity) StackWalker::ShowCallstack
0x00007ff7807e07d3 (Unity) GetStacktrace
0x00007ff780e7708d (Unity) DebugStringToFile
0x00007ff77e9d5fa2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000252aac2686a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000252aac266db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000252aac25b5e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000252aae29b0a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000252aaa0b62b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x00000252aaa0098b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x00000252aa90b763 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x00000252aa8d67a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x00000252aa86e9d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x00000252aa67d799 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000252aa67d293 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x00000252aa65b073 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x00000252aa4eb3d1 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x00000252aa657263 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x00000252aa7ef61b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x00000252aa7ef303 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x00000252aa9cf83b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x00000252aa9d8813 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000002520d28224b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000002520d233806 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x00000252aa9d1213 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22d006 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000002520d22bb23 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d24086b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000002520d23b63b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000002520d23b3bb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x000002520d22c473 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22aaa3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000002520d22a5eb (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x00000252aa47439b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000252aa473563 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000252aa472f84 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000252aa472c7b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000252aa472725 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000252aa472966 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffcd33cfe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
0x00007ffcd330e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 
0x00007ffcd330e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 
0x00007ff77f7906a4 (Unity) scripting_method_invoke
0x00007ff77f78b224 (Unity) ScriptingInvocation::Invoke
0x00007ff77f784b45 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff77f88da9a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7802c8fa6 (Unity) GUIView::ProcessRetainedMode
0x00007ff780810eab (Unity) GUIView::OnInputEvent
0x00007ff7802c8dba (Unity) GUIView::ProcessInputEvent
0x00007ff780811dfb (Unity) GUIView::ProcessEventMessages
0x00007ff78080b9cc (Unity) GUIView::GUIViewWndProc
0x00007ffd2ec81c4c (USER32) CallWindowProcW
0x00007ffd2ec80ea6 (USER32) DispatchMessageW
0x00007ff7807e67f3 (Unity) MainMessageLoop
0x00007ff7807eb21b (Unity) WinMain
0x00007ff781b7053e (Unity) __scrt_common_main_seh
0x00007ffd2ef154e0 (KERNEL32) BaseThreadInitThunk
0x00007ffd2ff8485b (ntdll) RtlUserThreadStart
unity3d unity3d-android
  • 2 个回答
  • 48 Views
Martin Hope
Майкл Йолович
Asked: 2022-09-08 08:16:54 +0000 UTC

弹丸不动。统一

  • 0

我无法使对象移动到点击点。:( 它在生成点生成并挂起。

唯一的错误是如果只写在子弹脚本(PoolsObject)中,它就找不到Rigitbody。如果你在 Attack 中寻找这个组件,没有错误。

这是子弹运动脚本。召唤一个物体到一个点并告诉游泳的地方(或者更确切地说,应该这么说,但没有)。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Attack : MonoBehaviour
{
    // ОПИСАНИЕ ДВИЖЕНИЯ ПУЛЬ

    public GameObject container, empty;
    RaycastHit hit;
    Rigidbody rb;
    public int damage = 1;
    private Vector3 direction;
    private bool isTouched;

    //У призванного объекта берём Риджитбоди (я знаю, что можно без этого, он не работает ни в каком случае).
    private void Start()
    {
        rb = Call().GetComponent<Rigidbody>();
    }


    private void FixedUpdate()
    {
        //Ищем тык.
        if (Input.touchCount > 0)
        {
            Touch touch = Input.GetTouch(0);
            Ray ray = GetComponent<Camera>().ScreenPointToRay(touch.position);
            //Вычисляем путь призванного объекта.
            if (Call() != null)
            {
                if (Physics.Raycast(Call().gameObject.transform.position, ray.direction, out hit, Mathf.Infinity))
                {
                    Debug.Log(hit.point);
                    Debug.DrawRay(Call().transform.position, ray.direction);


                    if (touch.phase == TouchPhase.Began && !isTouched)
                    {
                        Physics.SyncTransforms();
                        isTouched = true;
                        Invoke(nameof(Call), 0.1f);
                        direction = ray.direction - Call().transform.position;
                        Call().gameObject.transform.GetComponent<PoolsObject>().Movement(direction, rb);
                        isTouched = false;

                    }

                }
            }
        }



      
    }


    //Просто призыв пули из пула.

    private PoolsObject Call()
    {

        PoolsObject whizbang = container.GetComponent<Pool>().GetFreeElement(empty.transform.position);
        return whizbang;
    }


}

代码在弹丸本身上。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent(typeof(Rigidbody))]
public class PoolsObject : MonoBehaviour
{

    public int speed = 10;

    //Возвращение в пул.
    public void Return ()
    {
        gameObject.SetActive(false);
    }


    private void Update()
    {
        if (gameObject.activeInHierarchy)
        {
            Invoke(nameof(Return), 5f);
        }

    }

    //Движение пули.

    public void Movement (Vector3 direction, Rigidbody rb)
    {
        
        rb.velocity = direction * speed * Time.deltaTime;
    }
}

池代码(以防万一)。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Pool : MonoBehaviour
{
    private List<PoolsObject> bullets;
    public PoolsObject bullet;
    public int bulletPool;
    // Start is called before the first frame update
    void Awake()
    {
        bullets = new List<PoolsObject>();

        InstantiateBullet();
    }

    private void InstantiateBullet()
    {
        for (int i = 0; i < bulletPool; i++)
        {
            CreateBullet(false);
        }

    }

    private PoolsObject CreateBullet(bool isActiveByDefault = false)
    {
        var creation = Instantiate(bullet, gameObject.transform);
        bullets.Add(creation);
        creation.gameObject.SetActive(isActiveByDefault);
        return creation;
    }

    public bool TryGetBullet(out PoolsObject poolsObject)
    {
        foreach (var bullet in bullets)
        {
            if (!bullet.gameObject.activeInHierarchy)
            {
                poolsObject = bullet;
                bullet.gameObject.SetActive(true);
                return true;
            }
        }

        poolsObject = null;
        return false;
    }

    public PoolsObject GetFreeElement()
    {
        if (TryGetBullet(out var poolsObject))
        {
            return poolsObject;
        }
        else return CreateBullet(true);
    }

    public PoolsObject GetFreeElement(Vector3 position)
    {
        if (TryGetBullet(out var poolsObject))
        {
            poolsObject.transform.position = position;
            return poolsObject;
        }
        else return CreateBullet(true);
    }

}
c# unity3d
  • 1 个回答
  • 39 Views

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