我用 Java 编写了 2 个类,它们显示一个标记为“关闭”的按钮。(关掉)。根据我的想法,如果您按下标有“关闭”的按钮,音乐将开始播放,屏幕上会出现另一个按钮,但标有“打开”。(包括)。如果您按下“打开”按钮,音乐应该停止,但由于某种原因它没有停止。为什么?
一年级:
package b;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class Main extends JFrame {
public static JLabel turned_off = new JLabel();
public static JLabel included = new JLabel();
public static int incX=0,incY=0;
public static int turnX=0,turnY=0;
public static boolean is_inc;
public static Music music;
public static void main(String[] args) {
music = new Music("C:\\Users\\Петр\\IdeaProjects\\Flappy_Bull3_final\\src\\Flap\\music.wav",0.8);
//display:
Main display = new Main();
display.setSize(300,325);
GameField gameField = new GameField();
display.add(gameField);
display.setVisible(true);
display.setDefaultCloseOperation(EXIT_ON_CLOSE);
//turned:
turned_off.setFont(new Font("k",Font.ROMAN_BASELINE,20));
turned_off.setPreferredSize(new Dimension(53,20));
turned_off.setOpaque(true);
turned_off.setBackground(Color.GRAY);
turned_off.setForeground(Color.WHITE);
turned_off.setSize(85,20);
turned_off.setText("выкл.");
//included:
included.setFont(new Font("k",Font.ROMAN_BASELINE,20));
included.setPreferredSize(new Dimension(37,20));
included.setOpaque(false);
included.setBackground(Color.GRAY);
included.setForeground(Color.WHITE);
included.setSize(85,20);
included.setText("");
//add:
gameField.add(turned_off);
gameField.add(included);
gameField.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
int tX = e.getX();
int tY = e.getY();
float turn_x_r = turnX + turned_off.getWidth();
float turn_y_d = turnY + turned_off.getHeight();
boolean is_turn = tX >= turnX && tX <= turn_x_r && tY >= turnY && tY <= turn_y_d;
if(is_turn){
music.play();
music.setVolume();
turned_off.setOpaque(false);
turned_off.setText("");
included.setText("вкл.");
included.setOpaque(true);
gameField.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
int iX = e.getX();
int iY = e.getY();
float inc_x_r = incX + included.getWidth();
float inc_y_d = incY + included.getHeight();
is_inc = iX >= incX && iX <= inc_x_r && iY >= incY && iY <= inc_y_d;
if(is_inc){
System.out.println("kkk");
music.stop();
}
}
});
}
}
});
}
private static class GameField extends JPanel{
@Override
protected void paintComponent(Graphics g){
included.setLocation(incX,incY);
turned_off.setLocation(turnX,turnY);
super.paintComponent(g);
repaint();
}
}
}
第二类:
package b;
import javax.sound.sampled.*;
import java.io.File;
import java.io.IOException;
public class Music {
private final String path;
private double vl;
private FloatControl volume = null;
public static Clip clip = null;
public Music(String path, double vl){
this.path=path;
this.vl=vl;
}
public void play(){
File AudioFile = new File(this.path);
AudioInputStream ais = null;
try{
ais = AudioSystem.getAudioInputStream(AudioFile);
}catch (UnsupportedAudioFileException | IOException e){
e.printStackTrace();
}
try {
clip = AudioSystem.getClip();
clip.open(ais);
volume = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
clip.setFramePosition(0);
clip.start();
}catch (LineUnavailableException | IOException e){
e.printStackTrace();
}
}
public void setVolume(){
if(vl<0)vl=0;
if(vl>1)vl=1;
float min = volume.getMinimum();
float max = volume.getMaximum();
volume.setValue((max-min)*(float) vl+min);
}
public void stop(){
clip.stop();
clip.close();
}
}
您使用事件处理程序的方式不正确。
事件处理程序不会相互替换,它们会排队并被依次调用。如果我们暂时删除合理的逻辑并编写以下内容:
然后你会得到下面的图片:
总的来说,旋律第一次开始。然后旋律再次开始,链接被删除,然后立即停止 - 链接已被删除,第一个继续播放。然后一切都会重复,旋律被创造出来,它会停止几次,但第一个旋律会继续播放。
全部的
您需要了解事件调用的顺序以及它们如何工作,以免创建一堆调用和对象。我不会对您的代码进行太多更改,我只会展示如何实现它以使其正常工作。