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问题[unity3d-android]

Martin Hope
karabok
Asked: 2023-04-19 22:34:49 +0000 UTC

错误 > 配置项目:启动器,选择 JAVA_TOOL_OPTIONS:-Dfile.encoding=UTF-8,CommandInvokationFailure:Gradle 构建失败统一

  • 5

由于这些错误我无法构建项目,我只是重新安装了unity,戳了不同的设置,我在网上找了2个小时,我无法理解问题所在。我在 unity 中创建了一个新的干净项目并且错误是相同的,在更新 unity 之前在版本 2021.3.14f1 上出现了相同的错误。我不知道这是怎么发生的以及为什么会发生,尽管之前一切正常(2 个月,直到这一刻我才打开 unity)。在以前完美无误地组装的旧项目上,一切都是一样的。

第一个警告“无法找到播放器程序集:/Users/karabok/Documents/Unity Progect/My project (1) test/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll”

     #0 GetStacktrace(int)
 #1 DebugStringToFile(DebugStringToFileData const&)
 #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
 #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
 #4  (Mono JIT Code) [BurstAotCompiler.cs:209] Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport)
 #5  (Mono JIT Code) [BuildPipelineInterfaces.cs:527] UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport)
 #6  (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
 #7 mono_jit_runtime_invoke
 #8 do_runtime_invoke
 #9 mono_runtime_invoke
 #10 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
 #11 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
 #12 Scripting::UnityEditor::Build::BuildPipelineInterfacesProxy::OnPostBuildPlayerScriptDLLs(ScriptingObjectPtr, ScriptingExceptionPtr*)
 #13 BuildPlayerScriptDLLs(BuildTargetPlatformGroup, BuildTargetPlatform, BuildReporting::BuildReport&, ScriptingObjectPtr, BuildPlayerOptions, bool, ScriptingAssemblies&, core::basic_string<char, core::StringStorageDefault<char> > const&)
 #14 BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, AssetBundleBuildData*, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, ScriptingObjectPtr, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char> > const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&, std::__1::set<PPtr<Prefab>, std::__1::less<PPtr<Prefab> >, std::__1::allocator<PPtr<Prefab> > >&, BuildPlayerSetup const&)
 #15 DoBuildPlayer_Build(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, ScriptingObjectPtr&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
 #16 DoBuildPlayer(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, core::basic_string<char, core::StringStorageDefault<char> >, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
 #17 BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
 #18 BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, ScriptingBackendNativeArrayPtrOpaque*, unsigned char)
 #19  (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
 #20  (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:170] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
 #21  (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
 #22  (Mono JIT Code) [BuildPlayerWindow.cs:1172] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)

第一个错误“>配置项目:启动器”

WARNING: The option setting 'android.enableR8=false' is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:generateReleaseResValues
> Task :unityLibrary:generateReleaseResources
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseResValues
> Task :launcher:generateReleaseResources
> Task :launcher:createReleaseCompatibleScreenManifests
> Task :launcher:extractDeepLinksRelease
> Task :launcher:prepareLintJar
> Task :launcher:checkReleaseDuplicateClasses
> Task :unityLibrary:packageReleaseResources
> Task :unityLibrary:extractDeepLinksRelease
> Task :launcher:javaPreCompileRelease
> Task :unityLibrary:compileReleaseLibraryResources
> Task :unityLibrary:processReleaseManifest
> Task :unityLibrary:generateReleaseBuildConfig
> Task :unityLibrary:javaPreCompileRelease
> Task :unityLibrary:parseReleaseLocalResources
> Task :unityLibrary:generateReleaseRFile
> Task :launcher:processReleaseManifest
> Task :launcher:mergeReleaseShaders
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:collectReleaseDependencies
> Task :launcher:sdkReleaseDependencyData
> Task :launcher:mergeReleaseJniLibFolders
> Task :launcher:validateSigningRelease
> Task :launcher:mergeReleaseResources
> Task :launcher:processReleaseResources
> Task :launcher:desugarReleaseFileDependencies
> Task :launcher:mergeExtDexRelease
> Task :unityLibrary:compileReleaseJavaWithJavac
> Task :unityLibrary:mergeReleaseShaders
> Task :unityLibrary:compileReleaseShaders NO-SOURCE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:bundleLibRuntimeToJarRelease
> Task :unityLibrary:prepareLintJarForPublish
> Task :unityLibrary:bundleLibCompileToJarRelease
> Task :unityLibrary:processReleaseJavaRes
> Task :unityLibrary:bundleLibResRelease
> Task :launcher:mergeReleaseAssets
> Task :unityLibrary:mergeReleaseJniLibFolders
> Task :launcher:compileReleaseJavaWithJavac
> Task :launcher:compileReleaseSources
> Task :unityLibrary:mergeReleaseNativeLibs
> Task :unityLibrary:stripReleaseDebugSymbols
> Task :launcher:lintVitalRelease
> Task :unityLibrary:copyReleaseJniLibsProjectOnly
> Task :launcher:dexBuilderRelease
> Task :launcher:mergeReleaseJavaResource
> Task :launcher:mergeReleaseNativeLibs
> Task :launcher:stripReleaseDebugSymbols
> Task :launcher:mergeDexRelease
> Task :launcher:packageRelease FAILED
47 actionable tasks: 47 executed
 #0 GetStacktrace(int)
 #1 DebugStringToFile(DebugStringToFileData const&)
 #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
 #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
 #4  (Mono JIT Code) UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
 #5  (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
 #6  (Mono JIT Code) [PostprocessBuildPlayer.cs:371] UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
 #7  (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
 #8 mono_jit_runtime_invoke
 #9 do_runtime_invoke
 #10 mono_runtime_invoke
 #11 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
 #12 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
 #13 CallMono(char const*, char const*, char const*, ScriptingArguments const&)
 #14 DoBuildPlayer(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, core::basic_string<char, core::StringStorageDefault<char> >, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
 #15 BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
 #16 BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, ScriptingBackendNativeArrayPtrOpaque*, unsigned char)
 #17  (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
 #18  (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:170] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
 #19  (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
 #20  (Mono JIT Code) [BuildPlayerWindow.cs:1172] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)

第二个错误“Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8”

    Note: /Users/karabok/Documents/Unity Progect/My project (1) test/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/src/main/java/com/unity3d/player/UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:packageRelease'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   > com.android.ide.common.signing.KeytoolException: Failed to read key AndroidDebugKey from store "/Users/karabok/.android/debug.keystore": Invalid keystore format

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 17s

 #0 GetStacktrace(int)
 #1 DebugStringToFile(DebugStringToFileData const&)
 #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
 #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
 #4  (Mono JIT Code) UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
 #5  (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
 #6  (Mono JIT Code) [PostprocessBuildPlayer.cs:371] UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
 #7  (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
 #8 mono_jit_runtime_invoke
 #9 do_runtime_invoke
 #10 mono_runtime_invoke
 #11 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
 #12 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
 #13 CallMono(char const*, char const*, char const*, ScriptingArguments const&)
 #14 DoBuildPlayer(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, core::basic_string<char, core::StringStorageDefault<char> >, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
 #15 BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
 #16 BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, ScriptingBackendNativeArrayPtrOpaque*, unsigned char)
 #17  (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
 #18  (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:170] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
 #19  (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
 #20  (Mono JIT Code) [BuildPlayerWindow.cs:1172] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)

第三个错误“CommandInvokationFailure:Gradle 构建失败。”

    /Users/karabok/Documents/Unity main/2021.3.23f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath "/Users/karabok/Documents/Unity main/2021.3.23f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

Environment Variables:
LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282
BURST_ANDROID_MIN_API_LEVEL = 22
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
XPC_FLAGS = 0x0
DEBUG_ENV_VAR = UnityHub
HEAP_CLIENT_TOKEN_STAGING = 3786794399
MallocNanoZone = 0
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
SHELL = /bin/bash
SSH_AUTH_SOCK = /private/tmp/com.apple.launchd.XQyYUs1EPu/Listeners
PATH = /usr/bin:/bin:/usr/sbin:/sbin
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
HOME = /Users/karabok
XPC_SERVICE_NAME = com.unity3d.unityhub.7560
LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283
__CF_USER_TEXT_ENCODING = 0x1F5:0x7:0x31
HEAP_CLIENT_TOKEN = 1717415662
TMPDIR = /var/folders/ts/84lxj0f93m3fywc39kl1zfsh0000gn/T/
LOGNAME = karabok
JAVA_HOME = /Users/karabok/Documents/Unity main/2021.3.23f1/PlaybackEngines/AndroidPlayer/OpenJDK
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
ANDROID_NDK_ROOT = /Users/karabok/Documents/Unity main/2021.3.23f1/PlaybackEngines/AndroidPlayer/NDK
USER = karabok
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8


stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
Note: /Users/karabok/Documents/Unity Progect/My project (1) test/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/src/main/java/com/unity3d/player/UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:packageRelease'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   > com.android.ide.common.signing.KeytoolException: Failed to read key AndroidDebugKey from store "/Users/karabok/.android/debug.keystore": Invalid keystore format

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 17s
]
stdout[

> Configure project :launcher
WARNING: The option setting 'android.enableR8=false' is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8

> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:generateReleaseResValues
> Task :unityLibrary:generateReleaseResources
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseResValues
> Task :launcher:generateReleaseResources
> Task :launcher:createReleaseCompatibleScreenManifests
> Task :launcher:extractDeepLinksRelease
> Task :launcher:prepareLintJar
> Task :launcher:checkReleaseDuplicateClasses
> Task :unityLibrary:packageReleaseResources
> Task :unityLibrary:extractDeepLinksRelease
> Task :launcher:javaPreCompileRelease
> Task :unityLibrary:compileReleaseLibraryResources
> Task :unityLibrary:processReleaseManifest
> Task :unityLibrary:generateReleaseBuildConfig
> Task :unityLibrary:javaPreCompileRelease
> Task :unityLibrary:parseReleaseLocalResources
> Task :unityLibrary:generateReleaseRFile
> Task :launcher:processReleaseManifest
> Task :launcher:mergeReleaseShaders
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:collectReleaseDependencies
> Task :launcher:sdkReleaseDependencyData
> Task :launcher:mergeReleaseJniLibFolders
> Task :launcher:validateSigningRelease
> Task :launcher:mergeReleaseResources
> Task :launcher:processReleaseResources
> Task :launcher:desugarReleaseFileDependencies
> Task :launcher:mergeExtDexRelease

> Task :unityLibrary:compileReleaseJavaWithJavac

> Task :unityLibrary:mergeReleaseShaders
> Task :unityLibrary:compileReleaseShaders NO-SOURCE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:bundleLibRuntimeToJarRelease
> Task :unityLibrary:prepareLintJarForPublish
> Task :unityLibrary:bundleLibCompileToJarRelease
> Task :unityLibrary:processReleaseJavaRes
> Task :unityLibrary:bundleLibResRelease
> Task :launcher:mergeReleaseAssets
> Task :unityLibrary:mergeReleaseJniLibFolders
> Task :launcher:compileReleaseJavaWithJavac
> Task :launcher:compileReleaseSources
> Task :unityLibrary:mergeReleaseNativeLibs
> Task :unityLibrary:stripReleaseDebugSymbols
> Task :launcher:lintVitalRelease
> Task :unityLibrary:copyReleaseJniLibsProjectOnly
> Task :launcher:dexBuilderRelease
> Task :launcher:mergeReleaseJavaResource
> Task :launcher:mergeReleaseNativeLibs
> Task :launcher:stripReleaseDebugSymbols
> Task :launcher:mergeDexRelease
> Task :launcher:packageRelease FAILED
47 actionable tasks: 47 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <ce2320f87b7248779ffc954a5e99fdef>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)

第四个错误“构建在 216 秒(216309 毫秒)内完成,结果为‘失败’”

    #0 GetStacktrace(int)
 #1 DebugStringToFile(DebugStringToFileData const&)
 #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
 #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
 #4  (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
 #5  (Mono JIT Code) [BuildPlayerWindow.cs:1172] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)

第五次错误“UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors”

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95 
 #0 GetStacktrace(int)
 #1 DebugStringToFile(DebugStringToFileData const&)
 #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
 #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
 #4  (Mono JIT Code) [BuildPlayerWindow.cs:1172] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)

统一控制台中的错误

unity3d-android
  • 1 个回答
  • 13 Views
Martin Hope
user514605
Asked: 2022-08-14 02:29:24 +0000 UTC

在 Unity ADS 中放置广告过滤器的位置。还有,你几岁可以看赌场广告?

  • 0

我看到很多开发者因为游戏中有赌场广告而被屏蔽,而且他们有儿童观众。或者他们的年龄类别较低。

问题的本质:

  1. 广告过滤器放在哪里?在 Unity ADS 中(详细说明)
  2. 几岁可以看赌场和赌博的广告!
unity3d unity3d-android
  • 1 个回答
  • 22 Views
Martin Hope
Майкл Йолович
Asked: 2022-07-30 21:15:40 +0000 UTC

Unity 要求更新编译器?

  • 0

今天刚刚安装了新版本的 Unity,它已经要求更新编译器。

如果第三方 gradle(要降级,请参阅截图)未经 Unity 批准,该怎么做?重装引擎也没有用。2020 版本也存在 gradle 错误。

在此处输入图像描述在此处输入图像描述

在此处输入图像描述

新错误:

warning: C:\Unity\Go-Little-Rockstar-master\Go-Little-Rockstar-master\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\libs\classes.jar(com/samsung/android/gamesdk/GameSDKManager.class): major version 53 is newer than 52, the highest major version supported by this compiler.
  It is recommended that the compiler be upgraded.
Note: C:\Unity\Go-Little-Rockstar-master\Go-Little-Rockstar-master\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: C:\Unity\Go-Little-Rockstar-master\Go-Little-Rockstar-master\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
1 warning

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:packageDebug'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   > com.android.ide.common.signing.KeytoolException: Failed to read key AndroidDebugKey from store "C:\Users\gumir\.android\debug.keystore": Invalid keystore format

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 17s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

0x00007ff77f86beed (Unity) StackWalker::GetCurrentCallstack
0x00007ff77f872bc9 (Unity) StackWalker::ShowCallstack
0x00007ff7807e07d3 (Unity) GetStacktrace
0x00007ff780e7708d (Unity) DebugStringToFile
0x00007ff77e9d5fa2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000252aac2686a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000252aac266db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000252aac25b5e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000252aae29b0a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000252aae28ec3 (Mono JIT Code) UnityEditor.Android.GradleInvokationException:ParseAndShowException ()
0x00000252aac0cdbb (Mono JIT Code) UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
0x00000252aaddb2eb (Mono JIT Code) UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
0x00000252aad8546b (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x00000252aad8418c (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
0x00000252aad847bf (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
0x00007ffcd33cfe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
0x00007ffcd330e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 
0x00007ffcd330e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 
0x00007ff77f7906a4 (Unity) scripting_method_invoke
0x00007ff77f78b224 (Unity) ScriptingInvocation::Invoke
0x00007ff7811e6361 (Unity) CallMono
0x00007ff7811ee4b7 (Unity) PostprocessPlayer
0x00007ff7811e914f (Unity) DoBuildPlayer_PostBuild
0x00007ff7811e71ee (Unity) DoBuildPlayer
0x00007ff7811db34d (Unity) BuildPlayer
0x00007ff77f07555d (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007ff77efdd83f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x00000252aaa0c2a8 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
0x00000252aaa0ad63 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x00000252aaa0098b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x00000252aa90b763 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x00000252aa8d67a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x00000252aa86e9d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x00000252aa67d799 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000252aa67d293 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x00000252aa65b073 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x00000252aa4eb3d1 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x00000252aa657263 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x00000252aa7ef61b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x00000252aa7ef303 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x00000252aa9cf83b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x00000252aa9d8813 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000002520d28224b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000002520d233806 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x00000252aa9d1213 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22d006 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000002520d22bb23 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d24086b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000002520d23b63b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000002520d23b3bb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x000002520d22c473 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22aaa3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000002520d22a5eb (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x00000252aa47439b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000252aa473563 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000252aa472f84 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000252aa472c7b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000252aa472725 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000252aa472966 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffcd33cfe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
0x00007ffcd330e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 
0x00007ffcd330e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 
0x00007ff77f7906a4 (Unity) scripting_method_invoke
0x00007ff77f78b224 (Unity) ScriptingInvocation::Invoke
0x00007ff77f784b45 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff77f88da9a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7802c8fa6 (Unity) GUIView::ProcessRetainedMode
0x00007ff780810eab (Unity) GUIView::OnInputEvent
0x00007ff7802c8dba (Unity) GUIView::ProcessInputEvent
0x00007ff780811dfb (Unity) GUIView::ProcessEventMessages
0x00007ff78080b9cc (Unity) GUIView::GUIViewWndProc
0x00007ffd2ec81c4c (USER32) CallWindowProcW
0x00007ffd2ec80ea6 (USER32) DispatchMessageW
0x00007ff7807e67f3 (Unity) MainMessageLoop
0x00007ff7807eb21b (Unity) WinMain
0x00007ff781b7053e (Unity) __scrt_common_main_seh
0x00007ffd2ef154e0 (KERNEL32) BaseThreadInitThunk
0x00007ffd2ff8485b (ntdll) RtlUserThreadStart

这是构建错误日志吗?

Build completed with a result of 'Failed' in 54 seconds (54440 ms)
0x00007ff77f86beed (Unity) StackWalker::GetCurrentCallstack
0x00007ff77f872bc9 (Unity) StackWalker::ShowCallstack
0x00007ff7807e07d3 (Unity) GetStacktrace
0x00007ff780e7708d (Unity) DebugStringToFile
0x00007ff77e9d5fa2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000252aac2686a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000252aac266db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000252aac25b5e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000252aae29b0a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000252aaa0b62b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x00000252aaa0098b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x00000252aa90b763 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x00000252aa8d67a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x00000252aa86e9d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x00000252aa67d799 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000252aa67d293 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x00000252aa65b073 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x00000252aa4eb3d1 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x00000252aa657263 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x00000252aa7ef61b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x00000252aa7ef303 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x00000252aa9cf83b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x00000252aa9d8813 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000002520d28224b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000002520d233806 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x00000252aa9d1213 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22d006 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000002520d22bb23 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d24086b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000002520d23b63b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000002520d23b3bb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x000002520d22c473 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000002520d22aaa3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000002520d22a5eb (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x00000252aa47439b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000252aa473563 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000252aa472f84 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000252aa472c7b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000252aa472725 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000252aa472966 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffcd33cfe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
0x00007ffcd330e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 
0x00007ffcd330e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 
0x00007ff77f7906a4 (Unity) scripting_method_invoke
0x00007ff77f78b224 (Unity) ScriptingInvocation::Invoke
0x00007ff77f784b45 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff77f88da9a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7802c8fa6 (Unity) GUIView::ProcessRetainedMode
0x00007ff780810eab (Unity) GUIView::OnInputEvent
0x00007ff7802c8dba (Unity) GUIView::ProcessInputEvent
0x00007ff780811dfb (Unity) GUIView::ProcessEventMessages
0x00007ff78080b9cc (Unity) GUIView::GUIViewWndProc
0x00007ffd2ec81c4c (USER32) CallWindowProcW
0x00007ffd2ec80ea6 (USER32) DispatchMessageW
0x00007ff7807e67f3 (Unity) MainMessageLoop
0x00007ff7807eb21b (Unity) WinMain
0x00007ff781b7053e (Unity) __scrt_common_main_seh
0x00007ffd2ef154e0 (KERNEL32) BaseThreadInitThunk
0x00007ffd2ff8485b (ntdll) RtlUserThreadStart
unity3d unity3d-android
  • 2 个回答
  • 48 Views
Martin Hope
Diyabya
Asked: 2022-07-22 19:49:19 +0000 UTC

如何旋转对象,等待 5 秒然后在 Unity 中再次旋转

  • -1

我有一个需要在 Z 方向旋转 180 度的平台。然后等待 5 秒。并一次又一次地通过这个算法。怎么做?非常感谢您的帮助:3 Vod 代码:

public class OrangePlane : MonoBehaviour
{
    public float Speed = 0.01f;

    private bool IsRotating = false;

    void FixedUpdate()
    {
        RotateObject();
    }

    private void RotateObject()
    {
        IsRotating = transform.eulerAngles.z == 0f ? false : true;

        if (IsRotating)
        {
            transform.Rotate(0f, 0f, Speed);
        }
        else
        {
            StartCoroutine(WaitSeconds());
        }
    }

    private IEnumerator WaitSeconds()
    {
        yield return new WaitForSeconds(5f);

        transform.Rotate(0f, 0f, Speed);
    }
}
unity3d unity3d-android
  • 3 个回答
  • 72 Views
Martin Hope
Аким Титов
Asked: 2022-06-23 02:03:00 +0000 UTC

如何为 Unity 2017 安装 API 30 (31, 32)?

  • 0

我在 Unity 2017.4.40f1 上有一个项目。这是 2017 年的最新版本。在 Play Market 上的最新更新之前,Google 正常发布。但是,在上次更新后,市场要求将 API 更新到至少 30。我进入构建设置,我们看到了这张图片 - 超过 29 的 API 值根本不在列表中!在此处输入图像描述

我安装了最新版本的 Android Studio,安装了所有可能的 API,但它们从未出现在设置中!怎样成为!?这只能通过将 Unity 更新到更新版本来解决吗?

unity3d-android
  • 1 个回答
  • 10 Views

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